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Use to automatically optimize the geometry of your high-resolution model to create a clean, quad-based mesh. Useful for removing artifacts and other mesh issues for animation and rigging, these tools can also be used to apply textures and manipulate objects.
A clean 3D topology is key to achieving professional results. When a model’s vertices, edges, and faces are better organized, animations will appear much more fluid and rendering will require less memory. Poorly-optimized meshes can also create visual artifacts as well as problems when applying modifiers. Using the Retopology Tools for 3ds Max, you can quickly correct many common problems introduced by a less than optimal mesh.
To repair any artifacts created by hard edges during the Retopology operation, use the Relax brush or modifier to smooth the edges and then recompute.
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Retopology works best when an object contains uniform, equally-distributed faces. A number of modifiers are available that can help optimize the mesh before beginning the operation or if you encounter areas after computing that are still not desirable.