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I'm Sorry, but enough is enough. We've cut the Doom series A LOT of slack over the years, partly because it pretty much invented the world as know it, and partly because it's always had that gorgeous technology. But come on. How many times can we be expected to make the SAME journey through the SAME corridors, being attacked by the SAME sodding monsters jumping out of the SAME hidden cupboards and shooting them with the SAME weapons on the way to the SAME inevitable, infernal rendezvous in hell? It's fast becoming the Police Academy of first-person shooters (or should that be Friday The 13th?). Quite frankly, we're bored.

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To be fair, Resurrection Of Evil is not a bad expansion pack. It fulfils its assigned role ably, extending the experience of the original game and adding a few new weapons, monsters and (much-needed) multiplayer options. Being from the id stable, it's also stunningly realised, with some of the most detailed, intense and downright creepy visuals you'll find in a videogame (or elsewhere). And if anything, developer Nerve has slightly outdone id in the design stakes.

The problem is, it doesn't so much extend the experience of Doom 3 as replicate it in slightly abridged form, recreating the familiar descent into hell with only a moderate reshuffle of elements. You've got the ill-lit corridors, the locked doors, the armour shards under the stairs, the enemies that spawn right on cue every time you hit a power switch, the frantic dashes across the Martian surface, the cute canine security droids - even the setting is indistinguishable, simply moving the action to the abandoned Site 1 of the UAC research base.

A Little Help From Gordon

The big news is the double-barrelled shotgun's back (whoop-de-do), and of course there's Gordon Freeman's gravity gun, presumably dropped off by the G-Man on one of his more far-flung time jumps. Here labelled the Grabber, Doom's version of the gravity gun works almost exactly as Half-Life 2's, though it operates much more as simply a weapon than the all-purpose tool of Valve's effort. By far its best feature is that it allows you to snatch fire- and plasma-balls out of the air and then launch them back at the demons that spawned them, which proves a particularly enjoyable way of dispatching hell's assorted minions. It's not as satisfying as, say, chopping zombies in half with sawblades, but it is kinda nice to turn the tables on the imps and cacodemons after all these years.

Unfortunately, the physics tricks end there. There are two, maybe three occasions where you can stack boxes to reach an inaccessible area, but that's not what Resurrection Of Evil is about, and if you want clever physics puzzles Gordon's still your man.

What's more, a lot more stuff is nailed down than you'd hope (more so than in Half-Life 2), and what items are throwable - barrels, rocks and so on - behave more like polystyrene props from Blake's 7 than the items they appear to be. Blame the Martian gravity if you want, but it still doesn't feel right.The other new feature is the slow motion or Hell-time' mode, another second-hand device that offers little real novelty. There's definitely fun to be had running circles around a roomful of treacle-jointed demons (especially once you've souped things up with berserk powers), but it's really just a way of making the trickier sections a bit more manageable, and the puzzle applications are woeful.

Beyond these fairly negligible additions, Resurrection Of Evil shares all the advantages and shortcomings of the original game. On the one hand, it's extremely tense and scary, and in short bursts there's nothing else like it for adrenalin-fuelled violence. On the other hand, it follows an extremely dated and overused formula that remains compelling mainly by virtue of amazing visuals and corny shock tactics.

Seen It Before

Indeed, the Doom style of gameplay is not only overfamiliar, it's monotonous by its very nature. There's no real variety to be had here, just a relentless parade of shocks and monsters, punctuated by the occasional boss and forgettable puzzle. Like few other games, Doom has only one tone - emotionally, psychologically and chromatically.

Of course, it's still a bit of fun - silly, mechanical and repetitive perhaps, but fun nonetheless. There's enough ultra-violence here to entertain the young and forgetful, and the new weapons, if not a revelation, do improve the game. The grabber in particular adds an enjoyable new way of combating foes, while the double shotty brings back the joy of close-quarters decimation. This, along with the addition of eight-player CTF (see Filling The Gaps', above) will be enough for many. But with the whole experience becoming more and more tired with every telling, and a hefty price tag attached at that, we can only preach caution.

New Multiplayer Content Puts Doom 3 Back On The Map

To state the astonishingly obvious for a moment, Doom 3 did not live up to id's legacy when it came to online play. With a paltry four-player limit and a scant few game modes, it was for the most part laughed off the Internet.

Resurrection Of Evil, in perhaps its best move, goes some way to redressing this, adding a robust Capture The Flag mode and increasing the player cap to eight. The Capture The Flag maps were designed by Threewave Software, a pioneer of Quake CTF and recognised veteran of the form. As such, it's a highly competent affair, if a little predictable - though admittedly there's only so much you can do with CTF. What's more, doubling the player cap has brought new life to the other modes, especially Team Deathmatch, which was a preposterous farce at 2v2. Four moody new DM maps have also been thrown in to help things along.

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With this new content, Doom 3 is now a respectable online prospect, the only problem being that there are still no decent servers and you're more likely than most games to suffer lag. Still, it's a step in the right direction.

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5 Shares Doom 3: Resurrection of Evil is the expansion pack for Doom 3, which was released on the Xbox six months ago. That, in turn, was a port of the PC original, which was a classy first-person shooter from id Software that features some pretty amazing visuals to go along with its cut-to-the-chase shooting action. The expansion doesn’t stray too far from the action of the original, but the new levels, new weapons, and increased focus on action make “more of the same” a fun little adventure. You need for downloading.torrent files.

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NOTE – Download this game for ver PC (windows, Mac): DOOM 3 BFG Edition features DOOM 3 and the Resurrection of Evil add-on pack, both of which have been completely re-mastered. The package also includes hours of new content – seven new levels entitled “The Lost Mission.” This genre defining game and its expansion pack offers greatly enhanced graphics, deeply immersing the player in the demonic world of this terrifying horror masterpiece.

Players will also experience a never-before-seen single-player story, The Lost Mission, featuring seven heart-pounding levels that will once again have them on the edge of their seats. DOOM 3, Resurrection of Evil, and The Lost Mission have been optimized in 3D, featuring 5.1 surround sound, improved rendering and lighting, and a new check point save system allowing for smoother progression through the game. Id Software has fine-tuned the controls to bring the intensity of the DOOM single and multiplayer experience to the consoles, and DOOM 3 now features the new armor-mounted flashlight, allowing players to illuminate dark corners and blast enemies at the same time. As a special bonus, DOOM 3 BFG Edition will also include the original DOOM and DOOM 2 games, making it the definitive collection of the revolutionary games developed by id Software. I am so happy when you connect to my website.

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